‘Big M‘, ‘Paradise never found‘,’little guests in the sun Palace‘,’old fashion in the sky ‘:
That work is based on an idea of nostalgia, unacomplished or illusional dreams. The symbols of the brands are presented in a discontinuous and floating repetition, and the whole composition is treated in an extreme flatness, echoing the superficial constistency of brands and advertising. The big M floating in the background composes the main architecture of the piece, standing as an iconic ideal.either religious or dictatorial, It forms two arches floating in the sky background, as pillars of a church or gates for Paradise. The main colours are pale and fading, as in old photographs, reflecting the idea of nostalgia by taking out the ‘life‘ and consistency of the setting. Bright colours and lively treatment of paint are used to represent the small bits of « nature » present in the picture (the hearts and the lanscapes apertures) increasing the contrast in between dream and reality, the ambiguous relationship between the symbol and what is behind it: sometimes=nothing.

The choice of several boards reenforces the symetry of the piece, imitating industrial decomposition (as posters in the streets made of several pieces put together to form a whole), if one piece is taken appart, the M is deconstructed and everything looses meaning: the consistency is a fragile set up made of discontinuous elements. The composition inspiration lies in between advertisments, dictatorial propaganda and japanese cartoons: it uses an attractive and simple language of symbols (hearts, pure sky, iconic brands,…as propaganda uses recurrent themes of manipulation,simple graphism, and fixedness of postures), an exageration and breaking of scale (as in advertizing and politic posters), and cinematographic point of view (contre-plongee used to reenforce the impact). The piece reflects a mix in between irony and nostalgy, tackiness and preciousness, in between innocence and the loss of innocence (child/adult), simple things and manipulation.

‘no hero versus dominus octopus ?‘:
This work uses the expression of a 2 dimentional language made of symbols and repetition. I was inspired by simple, old fashion video games, where the characters and actions are simple and repetitive (an animal has to catch apples or something) ex: the game ‘snake‘ in mobile phones.It echoes the discontinuous and repetitive language of media and digital images. The representation of the character is very basic: simple form and recognizable colour. The mean character is a monster (here it is an octopus, symbol of hell), apples are food for energy, kees are the tresure to catch. The repetition of the floating elements create a visual impact, as when you played to much to a game, you close your eyes and you can still see the actions and characters obsessively moving in your head. It gives an impression of schyzophrenic vision. The repeated smiles with golden teeth add an ironical dimention: they reflect the media manipulation (fake smiles, discontinuous elements, use of glamour to sell,…) tending to kitch. The piece is also marked by the presence of good and evil, echoing the children simple vision of life (through tales, stories,adult explanations). The background is independent of the repeated screen-print on each board, that gives two levels of reading: one is painted, recognizibly handamade, naive and plain; on the other hand, the second layer is a repetition of a screen-printed digital pattern, made of separated elements floating. The whole reflects a child world (the background is like a child drawing, the brown colour reminds chocolate bars, the characters are cartoony), comfortable, happy and naive, but tinted of desilusionnal irony.

Influent artists and inspiration:
Japanese contemporary painting :the art of Flatness (Nara: angry teenage, Takashi Murakami: flat characters,pop colours), Folk art (Lili Van der Stocker: child world, naive,symbolic), Christopher Wool (repeated patterns, instinctive screen-printing), Jerome Bosh (monsters invading,symbolism of hell), Communist propaganda art (Mao Posters), Cartoons, Comics and Video Games, advertisments, Chris Ofili (for the formal approach: use of fake jewels and dimentional paint in some parts of the work: adding ‘kitch’, a sensitive approach to the materiality of paint, tactile impressions, and decorative references)








Graffiti is something I was introduced to by the graffiti artist NET in 2004. I was experimenting portraits with spray paint when he was doing the lettering. It was a very nice experience playing with a new technique.


In 2007, as a small project I started to make stencils of portraits of my friends in London with black spray paint. This work is more personal and echoing my life in London. With some stencils I chose to blend the portraits to create mixed features and strange characters raising from the union of two identities. I also chose to select just the eyes to create a pattern of different looks that I then put as a pattern for a teeshirt front.






This work started with a fascination I have old engravings books that I found. I started mixing and transforming images from those books on computer, in a will of disturbing the situations and the features in order to create ambiguous and mysterious scenes, an uncanny feeling. As my process of work was mainly instinctive and linked to unconscious, the result is in a way very surrealistic, and using the same basis as surrealist (the unconscious, Freudian themes, the magical, the alchemical, the occult), to recreate psychological processes translated into symbols, through recurrent themes referring to a subliminal and atemporal unconscious.
































